

Robert Devlin Posts: 3521 Joined: Mon 2:19 pm Hellfire Rum - (fire cloak for 30 seconds) Rum imbued with the flames of Oblivion - Said to Make Daedra Cry.

The point of this mod would to spice up cooking and to make crazy foods like "enchanting" the food would only be possible when you get an alchemy of say 25+ and Enchantment of 30+Īt this point You Can Break a Soulgem Into a (2)Soul gem Fragments Which inturn Can make 2 Soul Spices You can "enchant" your Foods With magic From the Destruction, Illusion, and Restoration Magics ~! The Idea is that You Use Alchemy To Create Basic food - So a Alchemy of level 5 Would Be able of making a Sandwhich (simple foods to indicate level)Īnd a Alchemy of 85 Would Be Capable of making a Souffle ~! Cooking Itself Would Not be a Skill But instead a Big merge of skills Honestly, Id Like to Create a Brand New Cooking System If i Could Ever learn coding or what Ever. Zosia Cetnar Posts: 3476 Joined: Thu 6:35 am Lets hear what you guys think, and hopefully we can see a system like this in the future =). other possibilities if you guys have ideas. temporary speed buffs from certain foods. Foods can be poisoned and can be placed in inventories of victims for a swift death, same as poisons. the last perk could be a master chef perk that allows you to learn certain rare recipes that give the user access to foods much greater than regular meals, and with substantially larger buffs. buffs from foods are doubled in duration and potency. 20%,40%,60%,80% and 100% increase to health gained from eating foods This could include features such as buffs and improvements to eating food. and maybe a last example could include a decrease in running speed slightly by 5% and up to 10%.

health, magicka, and stamina suffer a decrease in regeneration by 30% at all levels the cost of stamina when swinging weapons, holding breath for bow, and while running is increased by 5%, 10%, 15% and 20% increase cost of magicka when casting spells, as your mind may not be completely focused on the task at hand due to hunger, by 5%,10%,15% and up to 20%. decrease in damage out put from weapons by 5%,10%,15% and up to 20% depending how long it has been since they last ate. The longer you go without eating, the harsher the penalties.Įating will sustain you for a few hours, after that a character may experience a decrease in performance. Over time your character in Skyrim can become hungry and as a result can become slightly choppy in combat. While that might be just the case, i thought of an alternative way to approach cooking (alot of people probably had the same idea, just putting it out there). After asking a number of people what they thought of cooking in Skyrim, I was frequently told that its useless and kinda sits there as an added feature.
